Teaching Lab

Master modern lesson design

Discover new ways to engage your students through interactive mechanics, creative lesson design, and evidence-based teaching principles.

👈👉

Swipe Battle

A fast-paced card game where students swipe right if a definition is correct, left if wrong — or judge any statement by your own criteria.

True or False

The whole group votes simultaneously — True or False. Tutor reveals the answer and sees who got it right.

🎯

Multiple Choice

Classic quiz format with one correct answer and up to 5 distractors. Individual or vote mode.

📝

Word Choice

Fill-in-the-blank with multiple choice options. Students choose the correct word to complete a sentence.

✏️

Fill the Gap

Students type the missing word or phrase into a blank. No multiple choice — free input tests real recall.

🔤

Word Bank

Students select words from a bank to complete sentences. Good for grammar structures and collocations.

Correct the Mistake

Each sentence contains one deliberate mistake. Students find it and correct it — directly in the text.

Speed Match

Race against time to match terms with definitions. The faster and more accurate, the better.

💬

Talk Time

Open discussion questions appear one by one. Tutor controls the pace. Pure conversation, no scoring pressure.

🎤

Elevator Pitch

Students pitch an idea, product, or topic within a time limit. Timer visible on screen.

🗣️

Speaking Challenge

A word or phrase appears — students use it naturally in speech before the timer moves to the next one.

🔥

Debate Roulette

A controversial statement appears. Students argue for or against it — powerful for critical thinking and opinion expression.

Speed Debate

Faster version of Debate Roulette. Quick-fire statements, short responses, high energy.

🚫

Taboo

Describe a word without using the forbidden words. Classic party game format that builds circumlocution skills.

📖

Content Block

Present a video, text, or audio to students. Add discussion questions and True/False comprehension checks — all in one activity.

🔮

Predict & Verify

Students predict what a text is about from its headline, then read and verify their predictions.

🧩

Jigsaw Reading

Each student reads a different text fragment, then shares their piece to reconstruct the full picture together.

📚

Story Builder

Students write a short story using a shared word bank. Creative, collaborative, and vocabulary-focused.

🎭

Roleplay Quest

Students take on roles in a realistic scenario. Each role has a private description and a secret goal to pursue.

🕵️

Hidden Role

Players receive secret roles — nobody knows who has which. Discussion reveals hidden agendas and tests strategic communication.

📋

Mission Briefing

Each player receives a private briefing with secret objectives and behavioral constraints. Structured negotiation follows.

🎬

Drama Event

A scenario unfolds in real time. The tutor triggers unexpected events that students must respond to — on the spot.

📋

Lesson Board

A live shared whiteboard. Tutor draws, writes, and explains in real time. Students watch live. Available throughout the entire lesson.

A good lesson moves from warm-up to core practice to reflection — not just a random sequence of activities.

A typical 60-90 minute lesson flow:

  1. 1OpenTalk Time or Swipe Battle to activate prior knowledge (10 min)
  2. 2InputContent Block, Predict & Verify, or Jigsaw Reading to introduce new content (15-20 min)
  3. 3PracticeWord Choice, Fill the Gap, or Correct the Mistake for controlled practice (15 min)
  4. 4ProductionDebate Roulette, Elevator Pitch, or Roleplay Quest for free practice (20-25 min)
  5. 5CloseStory Builder or Talk Time to reflect and consolidate (10 min)

Mix mechanics so students aren't doing the same type of task twice in a row. Alternate between individual focus and speaking activities.

Every 10-15 minutes, students need to do something — not just hear something.

Practical tips:

  • Never run more than 2 content-heavy activities in a row
  • Use Debate Roulette or Speed Debate to re-energize a slow session
  • Drama Event works well when energy drops — the unexpected always wakes people up
  • Let students see their score at the end — even adults respond to points
  • The Lesson Board keeps visual learners anchored during explanation-heavy moments
  • Vary the pace: fast vocabulary games before slower reading activities
  • End with something the student produced — a pitch, a story, a debate — not a grammar exercise
Coming Soon

Experimental mechanics and research-backed teaching tools. Coming soon.